With the scale and ambition of the project other writers were brought on board to help with the creative process of shaping the story and setting of Forspoken. With some initial visuals to work with, Whitta was tasked with taking Square Enix and Luminous Productions' initial points of inspiration and shaping them into a story and fantasy world that would later become the building blocks for Frey's adventure. Whitta was first approached by Square Enix back in 2017 about potentially working on Luminous Production's newest title and was given a largely blanks canvas to create the fantasy world and story Forspoken, with their full support and cooperation. Bear McCreary and Garry Schyman are composing music for the game. The game's writing team includes Gary Whitta (who also serves as story team lead), Allison Rymer, Amy Hennig, and Todd Stashwick. The title is being developed to take advantage of the graphical capabilities of the PlayStation 5. The soundtrack of Forspoken is primarily composed by Bear McCreary, known for his composition on 2018's God of War, and Garry Schyman, known for his contributions to the BioShock series.Įarlier in development, it was known under the title Project Athia. To have a chance of returning home, she’ll also have to contend with the Tantas - destructive and twisted all-powerful matriarchs who have dominion over Athia. Playing as Frey, you’ll need to harness newly discovered magical abilities to battle the terrifying monsters that inhabit the land. Things take a turn for the unexpected when she’s magically transported to Athia, a land where fantasies and nightmares are suddenly very real. And her life hasn’t really gotten any easier now that she’s about to turn 21. The protagonist, Frey Holland is a directionless, gritty yet street smart young woman who has persevered despite her rough upbringing in New York City. The setting the player choose won't affect how the story unfolds and the player is able to change the difficulty at any time they like (except during events/battles) via the SETTING menu.Ĭharacter progression The field Story Synopsis Take Part in Challengin Battles: Recommended for players who are used to playing action games.Explore the Open World: Recommended for players who want to visit every corner of the game world.Focus on the Story: Recommend for players who just want to enjoy watching the game's narrative unfold.Players can invest in different types of spell (earth, fire, etc.), and can switch between them at a moment's notice. Up to 100 spells are available in the game. Whatever happens, here's hoping the folks from Luminous aren't stuck working on Square Enix's NFT nonsense.Forspoken is an open world, action role-playing game in which players take control of protagonist Frey Holland, a stranded girl who can perform a variety of actions related to both field exploration and combat. It's not clear what the future holds for the Luminous Engine after the merger either. Meanwhile, Luminous used a proprietary engine to create Final Fantasy XV and Forspoken. Square Enix gobbling up the team spells disappointing news for any fans of Forspoken who were hoping for a sequel. In any case, that's not a great look for Luminous or Forspoken. In fairness, the data only takes into account sales on Steam from the same week, not preorders or purchases from Steam key sellers. That's despite Hi-Fi Rush being available on Game Pass and costing $30 versus the $70 Square Enix charged for Forspoken. Steam data indicated that Hi-Fi Rush, a game from Ghostwire: Tokyo studio Tango Gameworks that was announced and released on the same day, outperformed Forspoken in their first week of release on the platform. It's not yet clear how well the game has performed commercially. However, Square Enix released it in January to a so-so reception from critics. The move came after the likes of Marvel's Avengers and Guardians of the Galaxy (which didn't sell well enough despite strong reviews) didn't sell as well as Square Enix hoped.įorspoken is one of the highest-profile games of the year to date. Last year, it sold off three Western studios - Crystal Dynamics, Eidos-Montréal and Square Enix Montréal - as well as franchises like Tomb Raider and Deus Ex to Embracer Group for a relatively small price of $300 million. This is hardly the first time that Square Enix has taken swift action against its studios after projects failed to meet expectations. By subscribing, you are agreeing to Engadget's Terms and Privacy Policy.
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